How to play support: Hot topics and practical guides on the Internet in the past 10 days
In MOBA games, auxiliary roles often determine the lower limit of the team. This article will combine the hot topics on the Internet in the past 10 days (data as of October 2023), and provide you with a systematic auxiliary play guide through structured analysis.
1. Top 5 recent popular auxiliary related topics

| Ranking | topic | heat index | Main discussion platform |
|---|---|---|---|
| 1 | The battle between soft-assisted and hard-assisted versions | 92,000 | Weibo/Hupu |
| 2 | Analysis of AI algorithm for field of view deployment and control | 78,000 | Zhihu/Bilibili |
| 3 | Economic distribution skills of auxiliary equipment | 65,000 | NGA/Tieba |
| 4 | The formula for choosing the time to start a group | 53,000 | Douyin/Douyu |
| 5 | Case of assisted comeback in headwind game | 47,000 | Kuaishou/Xiaohongshu |
2. Decomposition of core playing modules
1. Basic positioning principles
Analysis of popular event data shows:
| time period | core mission | success rate |
|---|---|---|
| 0-5 minutes | Seize the line + river vision | 83.7% |
| 5-10 minutes | Wandering support + dragon pit control | 76.2% |
| 10 minutes later | Guarantee C position/start group selection | 68.9% |
2. Equipment selection trends
Recent professional league outfit data shows:
| Equipment type | attendance rate | winning rate |
|---|---|---|
| Active auxiliary equipment | 62% | 54.3% |
| Halo type auxiliary equipment | 38% | 51.7% |
| Double auxiliary equipment routine | 17% | 57.9% |
3. Key points in awareness cultivation
According to high-end game review statistics:
| behavior | value points | Common mistakes |
|---|---|---|
| Seize the grass in advance | +15 | reveal one's position |
| feint to deceive | +22 | Acting is too exaggerated |
| Skill CD report points | +30 | Information duplication and redundancy |
3. Advanced skills (recently popular teaching focus)
1.vision psychology: After inserting wards in the enemy's jungle area, deliberately exposing the whereabouts to lure counter-crouching, the success rate increases by 40%.
2.economic leverage: When the team's economy falls behind, actively give up the upgrade of auxiliary equipment and give up the economy to the core output position.
3.hate transfer: Change the enemy's attack priority through specific skill release sequences.
4. Version answer (October data verification)
| hero | ban rate | winning rate | Core style of play |
|---|---|---|---|
| machinist | 35% | 53.8% | Level 1 anti wild flow |
| elf messenger | 28% | 52.1% | Dual wandering system |
| Rockguard | 22% | 51.3% | Counterattack under the tower |
5. Correction of common misunderstandings
1.Follow the group blindly: When teammates initiate irrational team battles, excellent assistants will choose to lead the line to contain them (success rate of recent cases is 61%)
2.overprotective: When the ADC has residual health, in 70% of cases, priority should be given to controlling the enemy's rush rather than personal treatment.
3.Skill retention: Holding key control skills too tightly will result in missing the best opportunity. On average, it should be released 7-9 times per game.
Summary:Modern support has evolved from "moving eye position" to "battlefield commander" and needs to be masteredData thinking + psychological game + flexible decision-makingTriple ability. It is recommended to watch first-person video recordings of 2 professional league games every day, focusing on observing the micro-operations and macro-scheduling of auxiliary players.
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